Darklands
CLUE BOOK


TABLE OF CONTENTS

 

  • Title Page *

  • Introduction

  • Ebhard's Guide to Adventure

  • Character Creation

    NAMES **

    GENDER **

    Gender Table *

    CHILDHOODS **

    Childhoods Chart *

    OCCUPATIONS **

    Military & Quasi-Military Occupations *
    Village & Noble Occupations *
    Religious Occupations *
    Academic Occupations Chart *
    Mercantile Occupations Chart *
    Urban Occupations Chart *
    Note: *

    OCCUPATIONS AND AGE **

    Age 15 Occupation Bonus *
    Age 20 Occupation Bonus *
    Aging Penalties *
    Age Effects Chart *

    OCCUPATION QUALIFICATIONS **

    (section introduction) *
    Recruit *
    Soldier *
    Veteran *
    Captain *
    Hunter *
    Bandit *
    Peasant *
    Schulz *
    Noble Heir *
    Courtier *
    Knight *
    Manorial Lord *
    Hermit *
    Novice Monk/Nun *
    Monk/Nun *
    Friar *
    Priest *
    Abbot *
    Bishop *
    Oblate *
    Student *
    Clerk *
    Physician *
    Professor *
    Alchemist *
    Master Alchemist *
    Vagabond *
    Peddler *
    Local Trader *
    Travelling Merchant *
    Merchant-Proprietor *
    Laborer *
    Apprentice Craftsman *
    Journeyman Craftsman *
    Master Craftsman *
    Thief *
    Swindler *

    INITIAL EQUIPMENT **

    Alchemical Potions *
    Weapons *
    Armor *
    Wealth *

    STRATEGIES FOR CHARACTER GENERATION **

    (section introduction) *
    Strength & Endurance *
    Agility *
    Intelligence *
    Perception *
    Combat Skills *
    Alchemy *
    Religion & Virtue (devine favor) *
    Speak Common *
    Intellectualism (speak-latin, read&write) *
    Healing *
    Artifice *
    Stealth *
    Streetwise *
    Ride (riding/equestrian) *
    Woodwise *
    Character Stereotypes *

  • The World

    CITIES **

    (intro/cities lexicon) ***
    City Chart *
    City Constants *
    Marketplace *
    Inns *
    Churches & Cathedrals *
    Universities *
    Guilds & Equipment *
    Alchemists & Healers *
    Slums *
    Pawnshops *
    Prices *

    THE COUNTRYSIDE **

    Villages *
    Country Monasteries *
    Castles *
    Mines *
    Ancient Ruins *
    Other Locations *

  • Equipment & Combat

    WEAPONRY **

    (intro/weapon lexicon) ***
    Weapons Chart *
    Edged Weapons *
    Impact Weapons *
    Flails *
    Polearms *
    Thrown Weapons *
    Bows *
    Missile Devices *
    Shields *
    Comments *

    ARMOR **

    (intro/armor lexicon) ***
    Armor Chart *

    OTHER EQUIPMENT **

    Ammunition *
    Horses *
    Rope *
    Lockpick *
    Musical Instruments *

    ENCUMBRANCE **

    Encumbrance Chart *

    HOW COMBAT WORKS **

    (introduction) ***
    Attack Speed *
    Hit Probability *
    Penetration *
    Damage Value Adjustment *
    Damage Effects *
    Comments *
    Melee Hit Probabilites
    (intro/melee equation) ***
    Skill Adjustment *
    Skill Adjustment (Msit) *
    Comments *
    Missile Hit Probabilites
    (intro/missile equation) ***
    Line of Fire *
    FS and TV Adjustments *
    Comments *

    LOCKS AND TRAPS **

    Locks *
    Chest and Door Traps *
    Floor and Wall Traps *
    Pit Traps *
    Secret Passages *

    NOTES ON TACTICS **

  • Enemies
    (intro/enemies lexicon) ***
    Enemies Chart *
    • Bandit, Brigand, Madman, Pirate, Ruffian, Rebel, Thug, Follower or Villager *

    • Guard, Trooper, Leader, Schultz, or Hussite *

    • Mercenary, Soldier, Lieutenant, Brigand Leader, Lackey, or Henchman *

    • Sergeant, Archer, Huntsman, Bandit Sergeant, or Castle Guard *

    • Robber Captain, Zealot or Executioner *

    • Lady or Rebel Sgt. *

    • Raubritter, Knight, Evil Knight, Gallant, Master, or City Lord *

    • Raubritter, Captain, Dark Knight or High Knight *

    • Alchemist or Kobold King *

    • Monk, Friar, Evil Monk, Evil Friar, Leader *

    • Witch-Cultist or Acolyte *

    • Witch, Witch Leader or Leader *

    • High Witch or Acolyte *

    • Templar or Preceptor *

    • Wolf *

    • Boar *

    • Bear *

    • Tatzelwurm *

    • Giant Spider *

    • Schrat *

    • Skeleton *

    • Kobold *

    • Dwarf *

    • Dwarf Overseer or Master *

    • Gnome (Rock Elemental) *

    • Giant Gnome (Big Rock Elemental) *

    • Vulcan (Fire Elemental) *

    • Gargoyle *

    • Hellhound *

    • Demon *

    • Demon Locusts *

    • Demon Prince *

    • Wild Hunter (Hearn, Hern) *

    • Dragons *

  • Alchemy

    FORMULA COMPONENTS AND VALUES **

    (alchem lexicon) ***
    Alchemical Formula Chart *

    CALCULATING ALCHEMICAL SUCCESS **

    (includes alchemical equation) ***

    BATTLE POTIONS **

    (intro) ***
    Noxious Aroma *
    Eyeburn *
    Sunburst *
    Stone-Tar *
    Fleadust *
    Thunderbolt *
    Eater-Water *
    Breath of Death *
    Arabian Fire *

    EQUIPMENT IMPROVEMENT POTIONS **

    (intro) ***
    Deadly Blade *
    StrongEdge *
    GreatPower *
    TrueFlight *
    HardArmor *
    Firewall *
    Comments *

    PERSONAL IMPROVEMENT POTIONS **

    (intro) ***
    TrueSight *
    New-wind *
    IronArm *
    QuickMove *
    Essence of Grace *
    Comments *

    OTHER POTIONS **

    (intro) ***
    Black Cloud *
    Transformation *

  • Religion

    PRAYER PROBABILITIES & RESULTS **

    Computing Prayer Success *
    Prayer Results *
    Saint's Day Prayers *

    THE SAINTS **

    (intro) ***
    Saint's List (137) *

    RELICS **

    (intro) ***
    Relics List (22/???) *

  • Quests

    OBJECT QUESTS **

    (intro) *
    Marketplace Desinations *
    Forest Spring Destinations *
    Mountain Lake Destinations *
    Religious Shrine Destinations *
    Dwarf Cave Destinations *
    Other Cave Destinations *
    Pegan Alter Destinations *
    Ruined Building Destinations *
    Rewards *

    RAUBRITTERS **

    (intro) ***
    Risks *
    Attack Options *
    Rewards *

    DRAGONS **

    (intro) ***
    Dragon Lairs *
    Dragon Fighting *
    Dragon Causes *
    Rewards *

    MINES **

    (intro) ***
    Determining the Situation *
    Missile & Potion Traps *
    Pit Traps *
    Rewards *
    The Megalomanic Dwarf
    Identification ***
    Situation and Goal *
    Mine Layout *
    Defeating the Dwarf King *
    The Dark Gate
    Identification ***
    Situation Summary *
    Mine Layout *
    Special Areas *
    Defeating the Dark Gate *
    The Dwarf-Kobold War
    Identification ***
    Situation Summary *
    Mine Layout *
    Special Areas *
    Defeating the Dark Gate *

    THE WILD HUNTER **

    (intro) ***

    WITCHES **

    (intro) ***
    The High Sabbat
    Risks *
    How to Find It *
    What to Remember *
    What to Do *
    How to Win *
    Rewards *
    The Templar Fortress Monastery
    (intro) ***
    Risks *
    How to Find It *
    How to Prepare *
    What to Remember *
    How to Win *
    Entering *
    The Main Courtyard *
    Dungeon *
    Secondary Courtyard *
    Special Rooms *
    Research Room *
    Main Tower *
    Reward *
    Baphomet's Citadel of the Apocalypse
    (intro) ***
    Risks *
    How to Find It *
    How to Prepare *
    How to Enter *
    Your Goal *
    The Courtyard *
    The First Gate *
    The Second Gate *
    The Third Gate *
    The Fourth Gate *
    The Fifth Gate *
    The Sixth Gate *
    The Seventh Gate *
    Rewards *

  • Puzzles & Answers

    PUZZLE–DOORS AND HINTS **

    (36 puzzles) *

    ANSWERS **

    (51 answers) ***

  • Final Notes

    VERSION HISTORY **

    (intro) *
    Gray Banner *
    Darkland.001 *
    Darkland.exe *
    Version Table *
    Version 5 vs 5.1 *
    Your Version *

    UPDATING DARDLANDS **

    MEM.LOG FILE **

    ROLAND MUSIC & DIGITAL SOUNDS **

    (intro) *
    Proceedure *
    Restoration *

    FINAL REMARKS **

    (includes additional credits!) ***

     


    Copyright © 1991, 1992, 1993, 1995 by MicroProse Software, Inc.   All rights reserved.

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