Darklands
CLUE BOOK
TABLE OF CONTENTS
Title Page *
Introduction
Ebhard's Guide to Adventure
Character Creation
NAMES **
GENDER **
Gender Table *
CHILDHOODS **
Childhoods Chart *
OCCUPATIONS **
Military & Quasi-Military Occupations *
Village & Noble Occupations *
Religious Occupations *
Academic Occupations Chart *
Mercantile Occupations Chart *
Urban Occupations Chart *
Note: *
OCCUPATIONS AND AGE **
Age 15 Occupation Bonus *
Age 20 Occupation Bonus *
Aging Penalties *
Age Effects Chart *
OCCUPATION QUALIFICATIONS **
(section introduction) *
Recruit *
Soldier *
Veteran *
Captain *
Hunter *
Bandit *
Peasant *
Schulz *
Noble Heir *
Courtier *
Knight *
Manorial Lord *
Hermit *
Novice Monk/Nun *
Monk/Nun *
Friar *
Priest *
Abbot *
Bishop *
Oblate *
Student *
Clerk *
Physician *
Professor *
Alchemist *
Master Alchemist *
Vagabond *
Peddler *
Local Trader *
Travelling Merchant *
Merchant-Proprietor *
Laborer *
Apprentice Craftsman *
Journeyman Craftsman *
Master Craftsman *
Thief *
Swindler *
INITIAL EQUIPMENT **
Alchemical Potions *
Weapons *
Armor *
Wealth *
STRATEGIES FOR CHARACTER GENERATION **
(section introduction) *
Strength & Endurance *
Agility *
Intelligence *
Perception *
Combat Skills *
Alchemy *
Religion & Virtue (devine favor) *
Speak Common *
Intellectualism (speak-latin, read&write) *
Healing *
Artifice *
Stealth *
Streetwise *
Ride (riding/equestrian) *
Woodwise *
Character Stereotypes *
The World
CITIES **
(intro/cities lexicon) ***
City Chart *
City Constants *
Marketplace *
Inns *
Churches & Cathedrals *
Universities *
Guilds & Equipment *
Alchemists & Healers *
Slums *
Pawnshops *
Prices *
THE COUNTRYSIDE **
Villages *
Country Monasteries *
Castles *
Mines *
Ancient Ruins *
Other Locations *
Equipment & Combat
WEAPONRY **
(intro/weapon lexicon) ***
Weapons Chart *
Edged Weapons *
Impact Weapons *
Flails *
Polearms *
Thrown Weapons *
Bows *
Missile Devices *
Shields *
Comments *
ARMOR **
(intro/armor lexicon) ***
Armor Chart *
OTHER EQUIPMENT **
Ammunition *
Horses *
Rope *
Lockpick *
Musical Instruments *
ENCUMBRANCE **
Encumbrance Chart *
HOW COMBAT WORKS **
(introduction) ***
Attack Speed *
Hit Probability *
Penetration *
Damage Value Adjustment *
Damage Effects *
Comments *
Melee Hit Probabilites
(intro/melee equation) ***
Skill Adjustment *
Skill Adjustment (Msit) *
Comments *
Missile Hit Probabilites
(intro/missile equation) ***
Line of Fire *
FS and TV Adjustments *
Comments *
LOCKS AND TRAPS **
Locks *
Chest and Door Traps *
Floor and Wall Traps *
Pit Traps *
Secret Passages *
NOTES ON TACTICS **
Enemies
(intro/enemies lexicon) ***
Enemies Chart *
- Bandit, Brigand, Madman, Pirate, Ruffian, Rebel, Thug, Follower or Villager *
- Guard, Trooper, Leader, Schultz, or Hussite *
- Mercenary, Soldier, Lieutenant, Brigand Leader, Lackey, or Henchman *
- Sergeant, Archer, Huntsman, Bandit Sergeant, or Castle Guard *
- Robber Captain, Zealot or Executioner *
- Lady or Rebel Sgt. *
- Raubritter, Knight, Evil Knight, Gallant, Master, or City Lord *
- Raubritter, Captain, Dark Knight or High Knight *
- Alchemist or Kobold King *
- Monk, Friar, Evil Monk, Evil Friar, Leader *
- Witch-Cultist or Acolyte *
- Witch, Witch Leader or Leader *
- High Witch or Acolyte *
- Templar or Preceptor *
- Wolf *
- Boar *
- Bear *
- Tatzelwurm *
- Giant Spider *
- Schrat *
- Skeleton *
- Kobold *
- Dwarf *
- Dwarf Overseer or Master *
- Gnome (Rock Elemental) *
- Giant Gnome (Big Rock Elemental) *
- Vulcan (Fire Elemental) *
- Gargoyle *
- Hellhound *
- Demon *
- Demon Locusts *
- Demon Prince *
- Wild Hunter (Hearn, Hern) *
- Dragons *
Alchemy
FORMULA COMPONENTS AND VALUES **
(alchem lexicon) ***
Alchemical Formula Chart *
CALCULATING ALCHEMICAL SUCCESS **
(includes alchemical equation) ***
BATTLE POTIONS **
(intro) ***
Noxious Aroma *
Eyeburn *
Sunburst *
Stone-Tar *
Fleadust *
Thunderbolt *
Eater-Water *
Breath of Death *
Arabian Fire *
EQUIPMENT IMPROVEMENT POTIONS **
(intro) ***
Deadly Blade *
StrongEdge *
GreatPower *
TrueFlight *
HardArmor *
Firewall *
Comments *
PERSONAL IMPROVEMENT POTIONS **
(intro) ***
TrueSight *
New-wind *
IronArm *
QuickMove *
Essence of Grace *
Comments *
OTHER POTIONS **
(intro) ***
Black Cloud *
Transformation *
Religion
PRAYER PROBABILITIES & RESULTS **
Computing Prayer Success *
Prayer Results *
Saint's Day Prayers *
THE SAINTS **
(intro) ***
Saint's List (137) *
RELICS **
(intro) ***
Relics List (22/???) *
Quests
OBJECT QUESTS **
(intro) *
Marketplace Desinations *
Forest Spring Destinations *
Mountain Lake Destinations *
Religious Shrine Destinations *
Dwarf Cave Destinations *
Other Cave Destinations *
Pegan Alter Destinations *
Ruined Building Destinations *
Rewards *
RAUBRITTERS **
(intro) ***
Risks *
Attack Options *
Rewards *
DRAGONS **
(intro) ***
Dragon Lairs *
Dragon Fighting *
Dragon Causes *
Rewards *
MINES **
(intro) ***
Determining the Situation *
Missile & Potion Traps *
Pit Traps *
Rewards *
The Megalomanic Dwarf
Identification ***
Situation and Goal *
Mine Layout *
Defeating the Dwarf King *
The Dark Gate
Identification ***
Situation Summary *
Mine Layout *
Special Areas *
Defeating the Dark Gate *
The Dwarf-Kobold War
Identification ***
Situation Summary *
Mine Layout *
Special Areas *
Defeating the Dark Gate *
THE WILD HUNTER **
(intro) ***
WITCHES **
(intro) ***
The High Sabbat
Risks *
How to Find It *
What to Remember *
What to Do *
How to Win *
Rewards *
The Templar Fortress Monastery
(intro) ***
Risks *
How to Find It *
How to Prepare *
What to Remember *
How to Win *
Entering *
The Main Courtyard *
Dungeon *
Secondary Courtyard *
Special Rooms *
Research Room *
Main Tower *
Reward *
Baphomet's Citadel of the Apocalypse
(intro) ***
Risks *
How to Find It *
How to Prepare *
How to Enter *
Your Goal *
The Courtyard *
The First Gate *
The Second Gate *
The Third Gate *
The Fourth Gate *
The Fifth Gate *
The Sixth Gate *
The Seventh Gate *
Rewards *
Puzzles & Answers
PUZZLEDOORS AND HINTS **
(36 puzzles) *
ANSWERS **
(51 answers) ***
Final Notes
VERSION HISTORY **
(intro) *
Gray Banner *
Darkland.001 *
Darkland.exe *
Version Table *
Version 5 vs 5.1 *
Your Version *
UPDATING DARDLANDS **
MEM.LOG FILE **
ROLAND MUSIC & DIGITAL SOUNDS **
(intro) *
Proceedure *
Restoration *
FINAL REMARKS **
(includes additional credits!) ***
Copyright © 1991, 1992, 1993, 1995 by MicroProse Software, Inc. All rights reserved.
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