Here, you'll find patches, editors, and other
miscellaneous files which, by their nature, require
an adventurer's concentration to be broken whereas
"tools" differ in that they can be used without
having to break the suspension of disbelief. Most
files are in the ZIP format. You'll need an unzip utility to open these files.
Demos and Patches
name/size
|
description
|
demo.zip [1.30 M]
|
Darklands Demo
|
dlpatch4_6.zip [812
K]
|
Darklands patch for version .04 to .06. Includes
readme file.
|
dlpatch5_6.zip [831
K]
|
Darklands patch for version .05/.051 to .06.
Includes readme file.
|
dlpatch6.zip
[1.2 M]
|
Darklands patch for any version to .06. Includes
readme file.
|
dlpatch6_7.zip [614
K]
|
Darklands patch for version .06 to .07. Includes
readme file.
|
dlroland.zip
[107 K]
|
Darklands patch for Roland sound cards. Includes
readme file.
|
Utilities, Editors, Cheats, and Aides
name/size
|
description
|
english.zip [94
K]
|
Darklands Install Utility (English version) -
This utility allows your Darklands setup files to
reside in a single directory on your harddrive,
CD-ROM, or any other mass-storage device. For
support, contact Matt.
|
german.zip [94 K]
|
Darklands Installationswerkzeug (Deutsch) -
Dieses Hilfsprogramm ermöglicht die
Installation von Darklands aus einem einzelnen
Verzeichnis auf der Festplatte, CD-ROM oder
anderer Massenspeicher heraus. Falls sie
Unterstützung benötigen, kontaktieren
Matt.
|
dlbonus.zip [74
K]
|
Darklands Clue Book Bonus Disk published by
Microprose Labs - includes Art Gallery
(ArtGllry), Jukebox (Jukebox), and Character
Editor (Editor)
|
dked_dos.zip
[60 K]
|
Darklands Editor 1.0. Includes source code and
readme file, courtesy of author (Steven J.
Cotellesse).
|
dled_win.zip
[70 K]
|
Darklands Editor 1.1. Includes readme file.
|
dlque11.zip [23
K]
|
Darklands Quest Lister for DOS. Includes source
code, courtesy of author (Steven J. Cotellesse).
|
dkqw.zip [323 K]
|
Darklands Quest Lister for Windows 9X. Includes
the readme file.
|
dlq.zip [212 K]
|
Michael Petzold's Darklands Quest Lister - Based
on Steven's Darklands Quest Lister for Windows
95/98 utility, this version features DkSort
integrated within. This is a Win32 program and
requires Borland C++ 5.0 Windows Runtime
Libraries. Darklands Quest Lister includes GPL
license, source code, and readme file.
|
newdksort.zip
[53 K]
|
Michael Petzold's Saved Games Sorter for Windows
9X - modified and recompiled for use in Windows.
View the README file [2 K] here. Source code is
provided courtesy of author, Michael Petzold.
|
converter.zip
[6 K]
|
Darklands Monetary Converter 1.1 for Win 9x -
written by Jerry "Deth-B0y" Kelly. Requires
Microsoft VB Runtime Library (VB40032.DLL).
Includes readme file.
|
uge10.zip
[131 K]
|
Universal Game Editor from author's homepage. See
the UGE doc, and the module's README.TXT and
DARKLAND.LST, for a functional description.
You'll need the Darklands module for the UGE
below.
|
drklnd.zip
[15Kb]
|
UGE Darklands module. Readme file included.
|
Miscellaneous Files
name/size
|
description
|
moslo131.zip
[35 K]
|
Mo-Slo 1.31 slows down modern computers for games
coded to run on 386/486 systems. Includes readme
file.
|
VDMSound
|
VDMSound is a program that overcomes what has probably
been the most exasperating limitation of DOS boxes
since Windows NT -- sound support. VDMSound is an open,
plug-in oriented platform that emulates an MPU-401
interface (for outputting high-quality MIDI music), a
SoundBlaster compatible (SB16, SBPro 2, SB2, SBPro, etc.)
implementation (for digital sound effects and FM/AdLib
music), as well as a standard game-port interface
(for playing games with joystick support).
|
Tumi3D.zip [400
K]
|
Tumi's 3D Swords - Here is a set of animated
cursors sent to me by a friend.
|
dlfaq10.zip [48
K]
|
Darklands FAQ v1.0, dated October 1995
|
dlfaq11.zip [52
K]
|
Darklands FAQ v1.1, dated November 1995
|
dlfaq121.zip
[80 K]
|
Darklands FAQ v1.21, dated October 1996
|
dlfaq20.zip [ K]
|
coming soon
|
Saved Games
name/size
|
description
|
Neon-hair bug
|
Mary-Lou
Quick contributes this write-up on the
infamous hair color bug. At (possibly) random
times, the hair color of your party changes, more
often than not for the worse.
|
Purple_JochemVerberg.zip
[25 K]
|
Jochem Verberg shoots us this .SAV. Before and
after of a party that just wants to be purple. It
happens with an encounter with a Raubritter just
NW of Ulm in winter of 1401/1402. Jochem says
these whacky adventurers have even turned green
or blue!
|
Dksave0.sav [27
K]
|
Francis
shares some goodness with us. This file starts
your party out in Worms at the Schmerker Inn.
|
Dksave1.sav [28
K]
|
SAV in which the party is after the dragon
"Venifer". This is the mad priest scenario.
Thanks to Francis for the
file.
|
Dksave2.sav [28
K]
|
Another SAV which mirrors the one above. Thanks
to Francis for the
file.
|
Dksave3.sav [28
K]
|
Another dragon meeting, this time with the the
great serpent "Gorgorex". Francis comes
through again with the lovin'.
|
Dksave4.sav [28
K]
|
Ever wonder where the Devil's Bridge is? It's
right here! Who else but Francis with
the goodness?
|
|
MicroProse, MPS Labs, and Darklands are copyright © 1991-1995 MicroProse, Inc.
Microprose and Hasbro Interactive are properties of Infogrames, Inc. © 2001-2002, All rights reserved.
Infogrames, Inc. and Infogrames Interactive are subsidiaries of Infogrames Entertainment S.A
Unless otherwise noted: site content © 1998-2002 Matt Wirkkala;
"New" site design © 2001-2002 Myles Q. Martinez and 2000-2002 Savcho Savchev.
"Darklands Domain" and "Darklands.NET" © 1998-2002 Matt Wirkkala
Darklands FAQ © 1995-2002 C. Michel Boucher, Fred Farzanegan, Dennis Ahr, and Alex von Lünen.
To report inaccuracies or contribute information, contact the
webmaster or
designer.
|