ere in "Files & Downloads"
you will find patches, editors, and other
miscellany to help you prepare and train for
the hard adventures ahead. By their nature, they may
require an adventurer's concentration be turned robbing
the blissful suspension of disbelief like bandits in
the night whereas "tools" differ in
that they may be used while remaining immersed in a
world of fantasy and lore. Most files are in the ZIP format. You'll need an unzip utility to open these files.
Demos and Patches
name/size
|
description
|
demo.zip [1.30 M]
|
Darklands Demo
|
dlpatch4_6.zip [812 K]
|
Darklands patch for version .04 to .06. Includes
readme file.
|
dlpatch5_6.zip [831 K]
|
Darklands patch for version .05/.051 to .06.
Includes readme file.
|
dlpatch6.zip
[1.2 M]
|
Darklands patch for any version to .06. Includes
readme file.
|
dlpatch6_7.zip [614 K]
|
Darklands patch for version .06 to .07. Includes
readme file.
|
dlroland.zip
[107 K]
|
Darklands patch for Roland sound cards. Includes
readme file.
|
Utilities, Editors, Cheats, and Aides
name/size
|
description
|
english.zip [94 K]
|
Darklands Install Utility (English version) -
This utility allows your Darklands setup files to
reside in a single directory on your harddrive,
CD-ROM, or any other mass-storage device. For
support, contact Matt.
|
german.zip [94 K]
|
Darklands Installationswerkzeug (Deutsch) -
Dieses Hilfsprogramm ermöglicht die
Installation von Darklands aus einem einzelnen
Verzeichnis auf der Festplatte, CD-ROM oder
anderer Massenspeicher heraus. Falls sie
Unterstützung benötigen, kontaktieren
Matt.
|
dlbonus.zip [74 K]
|
The Darklands Bonus Disk utilities, published
by Microprose Labs, and supplied with the Clue Book
and "Master Player's" editions of Darklands.
Includes the Art Gallery (ArtGllry),
Jukebox (Jukebox), and Character Editor
(Editor) tools.
Not included on German version!
|
dked_dos.zip
[60 K]
|
Darklands Editor 1.0. Includes source code and
readme file, courtesy of author - Steven J.
Cotellesse.
|
dled_11.zip
[70 K]
|
Darklands Editor 1.1, an update to Steven's classic
original. Includes a readme file.
|
dlque11.zip [23 K]
|
Darklands Quest Lister for DOS. Includes source
code, courtesy of author - Steven J. Cotellesse.
|
dkqw.zip [323 K]
|
Steven gives us a Windows 9x version in this update to
his very popular Darklands Quest Lister. Includes a
readme file.
|
dlq.zip [212 K]
|
Michael Petzold's Darklands Quest Lister - Based
on Steven's Darklands Quest Lister for Win9x
utility, this version features DkSort
integrated within. This is a Win32 program
requiring Borland C++ 5.0 Windows Runtime
Libraries. Includes GPL license, source code,
and readme file.
|
newdksort.zip
[53 K]
|
Michael Petzold's Saved Games Sorter for Windows
9x - modified and recompiled for use in Windows.
View the README file [2 K] here. Source code is
provided courtesy of the author.
|
converter.zip
[6 K]
|
Darklands Monetary Converter 1.1 for Win9x -
written by Jerry "Deth-B0y" Kelly. Requires
Microsoft VB Runtime Library (VB40032.DLL).
Includes readme file.
|
uge10.zip
[131 K]
|
Universal Game Editor from author's homepage. See
the UGE doc, and the module's README.TXT and
DARKLAND.LST, for a functional description.
You'll need the Darklands module for the UGE
below.
|
drklnd.zip
[15Kb]
|
UGE Darklands module. Readme file included.
|
Darklands File Formats
|
Merle has gathered together and coalated his notes to give you an
insider's view of how the game works. A must-see!
|
PicViewer3 [80 K]
|
Inspired into action by Merle's labours, Joel "Quadko" McIntyre has devined
the nature of the MPS Labs PIC file
to the benefit and enlightenment of all adventurers, meek
and mighty alike! (for Windows; includes readme &
project source code)
|
AlteredAlchemyImages [40 K]
|
Joel "Quadko" McIntyre has created a
nifty workaround for the problem of interrogation by the
copy-protection scheme during gameplay -- a PITA any time
it may occur, but especially when playing full-screen in
an emulator, e.g. DOSBox. He has created a set of tiles
that show you the answer inside the game itself, without
having to reference the manual or printed cheatsheet. The
README file included in the
AlteredAlchemyImages archive provides a basic explanation.
Visit the AlteredAlchemyImages page for
full details.
|
Miscellaneous Files
name/size
|
description
|
moslo131.zip
[35 K]
|
Mo-Slo 1.31 slows down modern computers for games
coded to run on 386/486 systems. Includes readme
file.
|
Cute Mouse
|
Cute Mouse from SourceForge.Net's free DOS project
is a great real-mode mouse driver that uses only
3.5k of memory. It's free!
|
VDMSound
|
VDMSound is a program that overcomes what has probably
been the most exasperating limitation of DOS boxes
since Windows NT -- sound support. VDMSound is an open,
plug-in oriented platform that emulates an MPU-401
interface (for outputting high-quality MIDI music), a
SoundBlaster compatible (SB16, SBPro 2, SB2, SBPro, etc.)
implementation (for digital sound effects and FM/AdLib
music), as well as a standard game-port interface
(for playing games with joystick support).
|
Tumi3D.zip [400 K]
|
Tumi's 3D Swords - Here is a set of animated
cursors sent to me by a friend. {-mwirkk}
|
Darklands FAQ 1.0(text)
dlfaq10.zip [48 K]
|
Darklands FAQ v1.0, dated October 1995
|
dlfaq11.zip [52 K]
|
Darklands FAQ v1.1, dated November 1995
|
dlfaq12.zip (ETA:TBD)
|
Darklands FAQ v1.2, dated August 1996
|
Darklands FAQ 1.2.1 (main text only)
dlfaq121.zip [80 K]
|
Darklands FAQ v1.21, dated October 1996
|
Darklands FAQ 2.0 (text)
|
Darklands FAQ 2.0, dated February 1998
(dlfaq20.zip coming soon?)
|
Darklands FAQ 3.0 (text)
|
Darklands FAQ 3.0, dated October 2001
(dlfaq30.zip coming soon?)
|
music
|
A growing collection of Darklands-related music
is available on the Darklands Domain's
music page.
|
Saved Games
name/size
|
description
|
MLQ Neon-hair Bug
|
Mary-Lou
Quick contributes this write-up on the
infamous hair color bug. At (possibly) random
times, the hair color of your party changes, more
often than not for the worse.
|
Jochem's Purple Hair
[25 K]
|
Jochem Verberg shoots us this .SAV. Before and
after of a party that just wants to be purple. It
happens with an encounter with a Raubritter just
NW of Ulm in winter of 1401/1402. Jochem says
these whacky adventurers have even turned green
or blue!
|
Francis' Dksave0 [27 K]
|
Francis
shares some goodness with us. This file starts
your party out in Worms at the Schmerker Inn.
|
Francis' Dksave1 [28 K]
|
SAV in which the party is after the dragon
"Venifer". This is the mad priest scenario.
Thanks to Francis for the file.
|
Francis' Dksave2 [28 K]
|
Another SAV which mirrors the one above. Thanks
to Francis for the file.
|
Francis' Dksave3 [28 K]
|
Another dragon meeting, this time with the the
great serpent "Gorgorex". Francis comes
through again with the lovin'.
|
Francis' Dksave4 [28 K]
|
Ever wonder where the Devil's Bridge is? It's
right here! Who else but Francis with
the goodness?
|
|
Site links:
Intro
| Home
| FAQ 3.0
| Files
| Tools
| Music
| Writs
| Links
| Group
| Help!
MicroProse, MPS Labs, and Darklands are copyright © 1991-1995 MicroProse, Inc.
Microprose and Hasbro Interactive are properties of Infogrames, Inc. © 2001-2002, All rights reserved.
Infogrames, Inc. and Infogrames Interactive are subsidiaries of Infogrames Entertainment S.A
Unless otherwise noted: site content © 1998-2002 Matt Wirkkala;
"New" site design © 2001-2002 Myles Q. Martinez and 2000-2002 Savcho Savchev.
"Darklands Domain" and "Darklands.NET" © 1998-2002 Matt Wirkkala
Darklands FAQ © 1995-2002 C. Michel Boucher, Fred Farzanegan, Dennis Ahr, and Alex von Lünen.
To report inaccuracies or contribute information, contact the
webmaster or
designer.
|